Showing posts with label inscription. Show all posts
Showing posts with label inscription. Show all posts

Sunday, August 15, 2010

Glyphing in Cataclysm - So much for that idea.

I know it's been a very long time since I posted something here, but that will change as we get closer to the launch of Cataclysm. There really isn't much to write about in the current Lich King game world. Epics are dropping from the sky from badges, ICC 5 man dungeons and a nice 30% buff in the Icecrown Citadel raids. Essentially anyone who cares to pay attention for a few hours a week can get fairly well geared and as we all know, most people raid for the gear.



As I wait for Cataclysm, I keep up with the beta patch notes a few times a week. I'm not in the beta because I don't want to spoil too much and game mechanics are changing so frequently that it wouldn't be too much fun for me. One thing I noticed today from MMO Champion is this blue post:

"All glyphs are now found in the spellbook of each class on beta servers. Ultimately, classes will learn glyphs as "spells" and will only have to buy the glyph once to definitely learn it and swap it at any time."

This certainly does not bode well for scribes in Cataclysm. I'm sure there will be other interesting ways to make money in Cataclysm other than farming. Well, I hope there is because farming makes me mental. I guess it's just part of the "dumbing down" that Blizzard is doing with their general game design.

Until we see more of the changes to Inscription, I suggest you make as much money from it as you can before Cataclysm ships.

Wednesday, September 2, 2009

More on inscription

I had a lot of comments on my last post regarding Inscription, so I figured I'd follow up with a new post instead of posting a reply that would get lost or not seen.

For the power leveling question, I'd say it's up to you if you want to wait and do it all at once. I know it's how power leveling professions has been done for years, but it does miss the point of my last article.

The main point of my article was that Inscription is a great profession to level while you level your character because it is useful. If you wanted Engineering as a profession, I'd say wait until you hit level 70 at the very least and power level like crazy. It would give you more time to bargain hunt on the auction house for materials as a side benefit. Engineering has very little benefit to a leveling character, so why bother taking time away from questing?

Inscription is a great profession and it was designed well. The money making part of it is great, but if I wanted to play a game to just make money, I'd be a day trader in real life and not waste my time on making fake money in a game. I play games to have fun and Inscription helps in that regard a lot. I use it while I'm leveling. It helps enhance my character's performance, if you know what I mean ;)

So, in my opinion, if you have a low level alt and want to take up Inscription, start to level it now. I think you'll really enjoy it.

If you did chose to power level Inscription, I'd say just buy the herbs from the auction house, unless they are grossly overpriced or in short supply. You can also buy Ink of the Sea (if it's cheaper than the herbs) and trade it to Jessica Sellers for the inks you need for leveling. For advice on what addons to use, I'd say check out the Greedy Goblin's articles on inscription or Just My Two Copper's forums.

Friday, August 28, 2009

Inscription, the perfect profession.

Since I’ve been burned out on all the level 80 stuff out there, I decided to spend all my saved up shards and badges to get the hunter heirloom chest and shoulders and create an alt hunter named Grimsprocket. Grimsprocket was a name I came up with for a Warhammer dwarf Engineer. Engineers in Warhammer are a race/class combo and about as close to a dwarf hunter as you can get, except they don’t have animals as pets, they have gun turrets. So, the WoW version of Grimsprocket would obviously have to have Engineering as one profession and when deciding on his second profession, I decided to give Inscription a try since all the cool kids are doing it and making tens of thousands with a little effort. Now I know what all the fuss is about.

The first thing I noticed about Inscription is that it’s fairly cheap to level. Just buy cheap herbs or get someone to farm some for you (thank you Millie!) and start milling away. The second thing I noticed is that the stuff you make to level Inscription is actually useful as you level your character. I could imagine that an freshly created level 1 alt could pick up Inscription/Herbalism when it became available and actually have fun creating and discovering new glyphs, decks and buff scrolls because they are (as shocking as it may seem) useful! So much of the crap we have to make when leveling a profession has no value and just gets sold to a vendor.

It reminds me of when I was watching development blog videos from Mythic Studios when they were still in the Beta for Warhammer. Mark Jacobs talked about how in many MMO’s, professions are very grindy and pretty much useless until you got near the skill cap and even then, there are only a few things worth creating. His vision for Warhammer’s crafting system was basically what Inscription is - easy to level, complex but not overly so and useful from low levels to max level. He didn’t really get it right in his own game, but we’ll ignore that little oversight for now.

Another thing I’m finding out with Inscription is that once you get a few profitable glyphs, you can pretty much level Inscription to 400+ with the profits from glyph sales. I was shocked when for my first Minor Inscription Research at skill level 75, I got a glyph that sells on average for 15 gold. Now at skill level 133, I have several glyphs that sell for 15+ gold each. With a little work and time, Inscription is the ONLY profession that I know of that won’t cost you a dime, er…I mean silver.

It would be awesome if Blizzard redid the older professions and made them as useful and fun to level and PROFITABELE as Inscription. We’ll see what happens with Cataclysm.

If you know of any other professions that are fun, useful and make money as you level them, please post a comment and let us know.

Friday, May 15, 2009

Scribes Have More Fun


The only professions that aren’t shared between my character and my wife’s 3 characters are blacksmithing, tailoring and inscription. That’s not a bad spread of professions over 400 skill and many of them are at 450. In terms of making money in game, we seem to have found our niche and know what sells and doesn’t sell. I always get the feeling though that I could be making more money. We’re not poor by any means, but we’re not swimming in gold like Scrooge McDuck is. When my wife’s death knight hit 80, I pushed her towards jewelcrafting/enchanting as there is a decent synergy between the two. She can craft jewelry and disenchant it and sell the dusts for more than the materials cost and it will sell faster than the original materials.

After reading through my long list of WoW economy blogs again, it seems I may have misguided her professions by ignoring Inscription. First, to get this out of the way, I absolutely will never get rid of Engineering, so changing professions for me is out of the question. For my wife, she’s making a steady income so dropping one of her professions and leveling inscription isn’t really necessary. But, looking at the money being made by the authors of the other wow economy sites (and by fellow guildmate Krys) makes me realize just how easy it is to rake in cash as a scribe.

Let’s look at the basics. Scribes need herbs to mill into pigments to turn into inks. The thing that is frustrating here is that any standard Northrend herb can be milled into 2-4 of the pigments that are used to make the ink for the top tier of glyphs. So even if you bought all your herbs from the auction house, it will only cost between 1 and 3 gold on average to make a glyph and most glyphs sell for 20-30 gold each. I don’t know of any other profession that has such huge profit margins. Huge profit margins also leave room to undercut all your competitors. Another great thing about inscription is that unlike say, engineering where I make ammo for one class – hunters, your target audience is pretty much every character, because everyone should use glyphs. Even after buying a dual talent spec, people still need to change glyphs all the time as they try new build/glyph combos for pvp and pve.

So, if one of my friends were to start a new character and ask what profession they should take, Inscription will always be my suggestion. Unless of course they want to be a part of the cool crowd and rock the goggles.