It's been a sad few weeks for me. The wild price variations on crafted ammo has all but wrecked my income generation for a while now and sales of everything else I do have also been sporadic at best, so I'm going to run a short experiment over the next week or two. I'm going to start farming again. I'll be fishing and mining in 1 hour increments to see how much I can gather and convert into gold.
Farming is an important activity because in order to fund just about any tradeskill that you want to use for profit, you need a bankroll to buy materials. Yes, it is true, you need to have money to make money. Well, I'd like to amend that old cliche. You need to have money in order for your money to make money for you.
This experiment was really spurred on by a guildmate who is just about broke (in game). He has all these fancy professions on his two level 80's, but no cash to buy materials. So, I want to try to put a number on how much time it should take someone with a few basic gathering professions to get enough capital to start a crafting business.
Let the experiment begin!
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