The patch notes for 3.2.2 are up and Prot/Holy definitely got nerfed.
Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
Touched by the Light: This talent now provides 20/40/60% of the paladin’s strength as spell power instead of 10/20/30% of the paladin’s stamina.
How does this all play out? It means the stun (Hammer of Justice) now has a 30 second cooldown (up from 20 seconds) and spell power went down by about 450-500 depending on gear. A deep Holy paladin should now be able to out Flash of Light a Prot paladin. The question now is: do the benefits of being deep holy (instant heal, bigger heals, haste buff) outweigh the benefits of a 30 second stun cooldown, long lasting/undispellable Divine Plea and a 3 second silence? I suspect for 2v2, Prot/Holy will still be the preferred talent spec. In 3v3, the reduced healing and lack of an instant heal may not cut it. Since 2v2 ratings won’t count for the new top tier of PvP gear, I suspect the vast majority of top level Arena paladins will go back to a deep holy build.
Paladins weren’t the only ones getting a nerf next patch. Rogues got some too, which should make a lot of people happy. And by a lot of people, I mean everyone but rogues.
Fan of Knives: The damage done by this ability has been reduced by 30%.
Throwing Specialization: This talent no longer causes Fan of Knives to interrupt spellcasting.
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