So, as my previous post mentioned, there’s a lot of “meh” to go around in WoW lately. How do we fix it? Well, I think for the most part it’s something that only Blizzard can fix. I’ll add this disclaimer first – Blizzard, in my opinion, rarely takes any customer commentary seriously. Given that, here are my suggestions on what isn’t working and how to fix it. Today, I’m going to focus on raiding.
Raiding: I don’t think many people raid to “clear content” or experience the “end game”. They do it for gear. I certainly do. I could care less about seeing all the pretty art that some Blizzard employee toiled over in Ulduar. I just want the gear. The problem is that the random drop from a loot table method of distributing gear is flawed. It keeps us on the worst kind of treadmill where we have to do a raid repeatedly just for the chance to get something. Sure, there are other ways to get gear – reputation, badges, crafting, but those sources usually don’t give great quality items and when they do, the selection is often very limited. The bigger problem for us Arena junkies is that in order to get a decent weapon for PvP, you pretty much have to raid and hope to get lucky. Otherwise, you’re stuck with a crafted epic, most likely for the rest of your WoW career.
The solution? Do what Warhammer does, or at least incorporate some of the better ideas of their loot system. For those who don’t know, Warhammer Online uses what creative director Paul Barnett calls his “Vegas Loot System”. To apply this to a WoW scenario, imagine that you just took down Patchwerk. Patch doesn’t drop individual loot items now, he drops different color bags and the contents of said bag were itemized to your class and the various specs your class can have. You get to choose what item you want from the bag. The better the quality of the bag, the more choices you get. So, if you were a hunter and won the highest level bag from Patch, you’d be offered a choice of several gear items, say a weapon, belt and gloves. You choose what you want to take. How is a winner determined? Not by a loot master asking players to roll and not by some DKP system. It’s determined by a random roll plus a number based on your contribution to downing the boss. The formula behind that contribution number could get complex and arguments have been made about “how can the system measure something like using a special ability that saved a raid wipe” but in general doing more DPS or more healing without over healing will give you more of a contribution rating. To even things out for those who don’t win rolls due to bad luck, if you don’t win something on one boss, you get bonus points towards your next roll on the next boss. Assuming the system behind the scenes isn’t broken like it was for months in Warhammer, it works and rewards people who know what they are doing.
There are few things as heartbreaking as watching a faceroller win a best in slot piece of gear that you’ve been trying to win for months, when you consistently place in the top 5 dps. The Vegas Loot System fixes that without the need for third party created loot distribution systems.
Unfortunately, I don't think we will EVER see somthing like this in Warcraft. I don't mind a gear treadmill where you have to get decent gear to get good gear to get great gear, but the random drop system in place now is just cruel.
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