Ghostcrawler responded to a post from a hunter on a range of subjects. You can find it here. There are a few interesting comments made.
But we did design the hunter around having potent CC, and we don't think their CC feels scary any longer. Traps are probably in most need of some attention here. We'll try and go into more detail in the class Q&A if it isn't too far away.
First, it seems the developers are really getting the point that hunters in PvP aren't anywhere near what they used to be or should be. I can only hope they made some changes soon so my arena partner Krys and I can get our 2's back to a more respectable rating.
The more interesting comment is this one:
We agree with the comments that ammo costs have gotten too high. It was acceptable when hunters realistically did not die as often, and thus didn't have high repair bills. But it has gotten too high now.
I certainly hope Ghostcrawler is talking about vendor ammo and not crafted ammo. I know they have plans on redoing how hunter ammo works. This plus the comment above doesn't bode well for us Engineers who make a living from ammo sales. I really have no idea how much ammo a hunter goes through in a week but I'd guess that a raiding hunter that does some light questing/skinning on the side doesn't spend as much on repairs and ammo as a tank that does the same. I'll have to gather some data from the guild hunters to see how expensive things have become.
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